| ⚄5 - ⚅6| Glancing Blow|
| --- | --- |
| ⚁2 - ⚃4| System Trauma|
| ⚀1| Direct Hit|
| ⚀ ⚀+ | Crushing Hit|
Emergency systems kick in and stabilize your mech. However, your mech is impaired until the end of your next turn.
Parts of your mech are torn off by the damage. Roll a d6⚅. On a 1-3, all the weapons on one mount are destroyed. On a 4-6, a system is destroyed. You choose what’s destroyed, but systems or weapons with the limited tag and no charges left are not valid. If there’s nothing left of one result, it becomes the other. If there’s absolutely nothing left to destroy, this result becomes DIRECT HIT instead.
This result has different outcomes depending on how much structure your mech has remaining.
3+ - Your mech is stunned until the end of your next turn.
2 - Your mech must pass a hull check or be destroyed. Even on a successful check, your mech is stunned until the end of your next turn.
1 or lower - Your mech is destroyed.
Your mech is damaged beyond repair and is destroyed. You can still exit it as normal.