Lancer Reserves
:LaLancerWorld: RESOURCES
:LaLancerMechreserve: MECH EQUIPMENT AND GEAR
:LaLancerTacticalreserves: TACTICAL ADVANTAGES
Downtime can be used to prepare RESERVES for the next mission. RESERVES covers anything being held as an advantage for the next mission, including extra supplies, gear, support, bonuses, allies, and so on.
The GM can grant RESERVES at any time it makes sense – for instance, when a group’s patron gives them extra supplies for a mission – but players can also ask for RESERVES by making downtime actions.
RESOURCES :LaLancerWorld:

ROLL 1d20:LaLancerD20::

1-2 Access A keycard, invite, bribes or insider access to a particular location.
3-4 Backing Useful leverage through political support from a powerful figure.
5-6 Supplies Gear allowing easy crossing of a hazardous or hostile area.
7-8 Disguise An effective disguise or cover identity, allowing uncontested access to a location.
9-10 Diversion A distraction that provides time to take action without fear of consequence.
11-12 Blackmail Blackmail materials or sensitive information concerning a particular person.
13-14 Reputation A good name in the mission area, prompting good first impressions with the locals.
15-16 Safe Harbor Guaranteed safety for meeting, planning, or recuperating.
17-18 Tracking Details on the location of important objects or people.
19-20 Knowledge An understanding of local history, customs, culture, or etiquette.
MECH EQUIPMENT AND GEAR :LaLancerMechreserve:

ROLL 1d20:LaLancerD20::

| 1-2 | Ammo | Extra uses (+1 or +2) of a LIMITED weapon or system. |
| ------- | --------------------- | ---------------------------------------------------------------------------------------------------------------------------------------- |
| 3-4 | Rented gear | Temporary access to a new weapon or piece of mech gear. |
| 5-6 | Extra repairs | Supplies that give a mech +2 REPAIR CAP. |
| 7-8 | CORE battery | An extra battery that allows a second use of a mech’s CORE SYSTEM. |
| 9-10 | Deployable shield | A single-use deployable shield generator – a SIZE 1 deployable that grants softcover to all friendly characters in a BURST 2 radius. |
| 11-12 | Redundant repair | The ability to STABILIZE as a free action once per mission. |
| 13-14 | Systems | +1 to skill checks made with one skill – HULL, AGILITY, SYSTEMS or reinforcement ENGINEERING. |
| 15-16 | Smart ammo | All weapons of your choice can be fired as if they are SMART. |
| 17-18 | Boosted servos | IMMUNITY to the SLOWED condition. |
| 19-20 | Jump jets | During this mission your mech can FLY when moving, but must end movement on land. |

TACTICAL ADVANTAGES :LaLancerTacticalreserves:

ROLL 1d20:LaLancerD20::

| 1-2 | Scouting | Detailed information on the kinds of mechs and threats you will face on the mission, such as number, type, and statistics.|
| ----- | ----------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------- |
| 3-4 | Vehicle| Use of a transport vehicle or starship (e.g., a TIER 1 NPC with the VEHICLE or SHIP template.|
| 5-6 | Reinforcements| The ability to call in a friendly NPC mech of any Tier, once per mission.|
| 7-8 | Environmental shielding | Equipment that allows you to ignore a particular battlefield hazard or dangerous terrain, such as extreme heat or cold.|
| 9-10 | Accuracy| Training or enhancement that provides +1 to a particular mech skill or action for the duration of this mission.|
| 11-12 | Bombardment| The ability to call in artillery or orbital bombardment once during mech combat (full action, RANGE 30 within line of sight, BLAST 2, 3d6⚅ damage). |
| 13-14 | Extended Harness | A custom harness that allows you to carry an extra pilot weapon and two extra pieces of pilot gear for the duration of this mission.|
| 15-16 | Ambush | Intel that allows you to choose exactly where your next battle will take place, including the layout of terrain and cover.|
| 17-18 | Orbital Drop | The ability to start the mission by dropping from orbit into a heavily fortified or hard to reach location.|
| 19-20 | NHP Assistant| A non-human person (NHP) – an advanced artificial intelligence – controlled by the GM, that can give you advice on the current situation.|

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